/*
 * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
 SDName: Westfall
 SD%Complete: 90
 SDComment: Quest support: 155, 1651
 SDCategory: Westfall
 EndScriptData */

/* ContentData
 npc_daphne_stilwell
 npc_defias_traitor
 EndContentData */

#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"

/*######
 ## npc_daphne_stilwell
 ######*/

enum eEnums {
	SAY_DS_START = -1000293,
	SAY_DS_DOWN_1 = -1000294,
	SAY_DS_DOWN_2 = -1000295,
	SAY_DS_DOWN_3 = -1000296,
	SAY_DS_PROLOGUE = -1000297,

	SPELL_SHOOT = 6660,
	QUEST_TOME_VALOR = 1651,
	NPC_DEFIAS_RAIDER = 6180,
	EQUIP_ID_RIFLE = 2511
};

class npc_daphne_stilwell: public CreatureScript {
public:
	npc_daphne_stilwell() :
			CreatureScript("npc_daphne_stilwell") {
	}

	bool OnQuestAccept(Player* pPlayer, Creature* pCreature,
			const Quest* pQuest) {
		if (pQuest->GetQuestId() == QUEST_TOME_VALOR) {
			DoScriptText(SAY_DS_START, pCreature);

			if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, pCreature->AI()))
				pEscortAI->Start(true, true, pPlayer->GetGUID());
		}

		return true;
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new npc_daphne_stilwellAI(pCreature);
	}

	struct npc_daphne_stilwellAI: public npc_escortAI {
		npc_daphne_stilwellAI(Creature* pCreature) :
				npc_escortAI(pCreature) {
		}

		uint32 uiWPHolder;
		uint32 uiShootTimer;

		void Reset() {
			if (HasEscortState(STATE_ESCORT_ESCORTING)) {
				switch (uiWPHolder) {
				case 7:
					DoScriptText(SAY_DS_DOWN_1, me);
					break;
				case 8:
					DoScriptText(SAY_DS_DOWN_2, me);
					break;
				case 9:
					DoScriptText(SAY_DS_DOWN_3, me);
					break;
				}
			} else
				uiWPHolder = 0;

			uiShootTimer = 0;
		}

		void WaypointReached(uint32 uiPoint) {
			Player* pPlayer = GetPlayerForEscort();

			if (!pPlayer)
				return;

			uiWPHolder = uiPoint;

			switch (uiPoint) {
			case 4:
				SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE,
						EQUIP_ID_RIFLE);
				me->SetSheath(SHEATH_STATE_RANGED);
				me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
				break;
			case 7:
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f,
						54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697f, 1569.124f,
						54.421f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237f, 1568.307f,
						54.620f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				break;
			case 8:
				me->SetSheath(SHEATH_STATE_RANGED);
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f,
						54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697f, 1569.124f,
						54.421f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237f, 1568.307f,
						54.620f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037f, 1570.213f,
						54.961f, 4.283f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				break;
			case 9:
				me->SetSheath(SHEATH_STATE_RANGED);
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f,
						54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697f, 1569.124f,
						54.421f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237f, 1568.307f,
						54.620f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037f, 1570.213f,
						54.961f, 4.283f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.018f, 1570.738f,
						54.828f, 4.220f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,
						30000);
				break;
			case 10:
				SetRun(false);
				break;
			case 11:
				DoScriptText(SAY_DS_PROLOGUE, me);
				break;
			case 13:
				SetEquipmentSlots(true);
				me->SetSheath(SHEATH_STATE_UNARMED);
				me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
				break;
			case 17:
				pPlayer->GroupEventHappens(QUEST_TOME_VALOR, me);
				break;
			}
		}

		void AttackStart(Unit* pWho) {
			if (!pWho)
				return;

			if (me->Attack(pWho, false)) {
				me->AddThreat(pWho, 0.0f);
				me->SetInCombatWith(pWho);
				pWho->SetInCombatWith(me);

				me->GetMotionMaster()->MoveChase(pWho, 30.0f);
			}
		}

		void JustSummoned(Creature* pSummoned) {
			pSummoned->AI()->AttackStart(me);
		}

		void Update(const uint32 diff) {
			npc_escortAI::UpdateAI(diff);

			if (!UpdateVictim())
				return;

			if (uiShootTimer <= diff) {
				uiShootTimer = 1500;

				if (!me->IsWithinDist(me->getVictim(), ATTACK_DISTANCE))
					DoCast(me->getVictim(), SPELL_SHOOT);
			} else
				uiShootTimer -= diff;
		}
	};
};

/*######
 ## npc_defias_traitor
 ######*/

#define SAY_START                   -1000101
#define SAY_PROGRESS                -1000102
#define SAY_END                     -1000103
#define SAY_AGGRO_1                 -1000104
#define SAY_AGGRO_2                 -1000105

#define QUEST_DEFIAS_BROTHERHOOD    155

class npc_defias_traitor: public CreatureScript {
public:
	npc_defias_traitor() :
			CreatureScript("npc_defias_traitor") {
	}

	bool OnQuestAccept(Player* pPlayer, Creature* pCreature,
			Quest const* quest) {
		if (quest->GetQuestId() == QUEST_DEFIAS_BROTHERHOOD) {
			if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitor::npc_defias_traitorAI, pCreature->AI()))
				pEscortAI->Start(true, true, pPlayer->GetGUID());

			DoScriptText(SAY_START, pCreature, pPlayer);
		}

		return true;
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new npc_defias_traitorAI(pCreature);
	}

	struct npc_defias_traitorAI: public npc_escortAI {
		npc_defias_traitorAI(Creature *c) :
				npc_escortAI(c) {
			Reset();
		}

		void WaypointReached(uint32 i) {
			Player* pPlayer = GetPlayerForEscort();

			if (!pPlayer)
				return;

			switch (i) {
			case 35:
				SetRun(false);
				break;
			case 36:
				DoScriptText(SAY_PROGRESS, me, pPlayer);
				break;
			case 44:
				DoScriptText(SAY_END, me, pPlayer);
				{
					if (pPlayer)
						pPlayer->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD,
								me);
				}
				break;
			}
		}
		void EnterCombat(Unit* who) {
			DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2), me, who);
		}

		void Reset() {
		}
	};
};

void AddSC_westfall() {
	new npc_daphne_stilwell();
	new npc_defias_traitor();
}
